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Exploring AI: From Picture Books to Epic Games

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Award Details

Project Team:

Professor Oli Buckley

Magda Zajaczkowska

Sarah Morris

Jake Montanarini

Professor Oli Buckley, Professor in Cyber Security, Loughborough University
Lead HEI:
Loughborough University
Project dates:
1 September 2024 - 31 August 2025

The team aim to enhance AI literacy and public awareness of responsible AI by developing two educational resources. The first is an A-to-Z picture book aimed at KS1 and KS2 children, introducing core AI concepts through engaging illustrations and age-appropriate text to foster early engagement. The second resource is a scenario-based megagame for older children and adults, blending tabletop, role playing, and applied games to immerse players in responsible AI scenarios. These tools will foster critical thinking, problem-solving, and a deeper understanding of AI​.

Activities and Achievements

This project explored how creative, playful approaches can support public understanding of artificial intelligence (AI). Through two distinct but complementary activities, we aimed to demystify AI and prompt critical conversations about its impact on society.

 

  1. Show Runner – A Mega Game About AI, Media, and Trust

We developed Show Runner, a large-scale, team-based mega game in which players run fictional TV broadcast studios in a near-future world shaped by AI. Over nine game rounds, teams produce shows, negotiate deals, and compete for viewers, all while navigating the ethical, regulatory, and financial risks of integrating AI into creative work.

The game challenges participants to weigh cost-saving AI technologies against audience trust and watchdog scrutiny, simulating the pressures faced by real-world media organisations. It has been successfully playtested with a mix of students, educators, and professionals, sparking rich discussions about AI governance, misinformation, and creative integrity.

 

  1. The A to Z of AI – A Picture Book for Young Readers

To reach younger audiences, we also created The A to Z of AI, a colourful, illustrated picture book introducing 26 key concepts related to AI, one for each letter of the alphabet. Aimed at children aged 4–8, the book simplifies complex ideas like algorithms, bias, deepfakes, and ethics using playful rhymes, vivid illustrations, and relatable examples.

Designed to support early AI literacy, the book helps children and their families engage with the technology shaping their future in a way that is accessible, fun, and thought-provoking.

 

Collaboration Grant

In December 2025 the team were successful in applying for an RAi UK Collaboration Grant to continue their work – read more about the follow on project.

 

Impact

Together, Show Runner and The A to Z of AI demonstrate how games and storytelling can be powerful tools for public engagement with emerging technologies. By reaching both adults and children, the project supports lifelong, inclusive AI literacy and encourages informed, imaginative conversations about the role of AI in everyday life.

Outputs and Outcomes

Show Runner: AI Ethics Mega Game

A team-based mega game exploring the ethical, creative, and commercial challenges of using AI in the broadcast industry.

Developed as a print-and-play pack including:
• Player rulebook and facilitator guide
• Printable components (AI technology cards, trust trackers, event decks)
• Optional mechanics using physical props
• Designed for flexible use in classrooms, workshops, or public events.
Currently being prepared for open-access release.

The A to Z of AI – Illustrated Picture Book

A playful, educational picture book introducing 26 AI-related concepts for children aged 4-8. Written in rhyme with full-colour illustrations to support early AI literacy and family discussion. Available in digital format (PDF) and in development for physical publication.

Designed to support home learning, school use, and library outreach.

Supporting Resources

Discussion guides and classroom worksheets for both the book and the game.
Optional debrief activities to reflect on trust, ethics, and personal engagement with AI.
Print-ready formats for easy use by educators, librarians, and community facilitators.

Public Engagement

• Playtests and workshops delivered with children, educators, and adult learners.
• Planned education and science engagement events to promote responsible AI literacy.

Project Outcomes

• Broadened public understanding of AI through engaging, age-appropriate media.
• Enabled dialogue on trust, ethics, and transparency in AI across different age groups.
• Encouraged cross-disciplinary learning, combining storytelling, media literacy, and technology.
• Empowered facilitators and educators with freely accessible, creative tools.
• Seeded future engagement opportunities, including festival showcases, school pilots, and book distribution partnerships.

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